Red Alert 2 Deezire 80 Download

Red Alert 2 Deezire 80 Download 8,5/10 7432 reviews

Oct 19, 2018 - [Release Oct-2018] Red Alert 2: Intelligence Tech with new version 2.0. C&C: Yuri's Revenge mod Released Oct 18, 2018. [v2.0] Pilot (Hijacker) and crew in 80% at least of all cases would parachute from crushed aircraft. Am now downloading v1.5 installing that then reinstalling v2 to possibly fix this.

For other tanks of this class, see. Apocalypse Assault Tank Unit Affiliation Role Heavy assault tank Armament Dual 120mmx cannons Mammoth Tusk surface-to-air missiles Protection Heavy tank plating 3 Tech level 7 Properties Hit points 800 Armour type Heavy Amphibious No Production Cost $1750 Build time 1:10 Produced by Requires Combat Ground attack 100 (ApocAP or ApocAPE when elite) Air attack 50 (HE) Cooldown 80 Speed 4 Attack range • 5,75 (ground) • 8 (air) Sight range 6 Function Abilities Self-repair to full health Elite upgrade Increased strength, firepower, rate of fire 4 rapid succession shots while attacking ground units. Anti-air missiles fire faster than usual “ The apocalypse has begun. - Apocalypse tank ”. Contents [] Background The Apocalypse tank was the most powerful tank in the Third World War. It possessed a pair of powerful cannons effective against both vehicles and structures, and was capable of eliminating the and other light vehicles with a single volley. Against infantry, the cannons were significantly less effective, doing relatively minor damage.

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The Apocalypse also featured dual Mammoth Tusk missile launchers, effective against enemy aircraft. Described them as 'war in a can'. Like the earlier, the Apocalypse was designed to go toe-to-toe with any enemy unit, and emerge the last unit standing. In-game unit The tank itself was much larger and slower than the and tanks, but also much more powerful, doing more than twice the damage of the Rhino with its twin cannons. In addition to its cannons, the Apocalypse also featured a pair of anti-air missile launchers. Although these missile launchers were slow to fire, they were significantly more powerful than other anti-air missiles such as those found on IFVs. This allowed the Apocalypse tank to defend itself reasonably well against aerial threats, especially in conjunction with its advanced heavy armour.

Its armour was only equalled by the. An on-board self-repair system allowed the Apocalypse to repair itself when damaged. When elite, they become very powerful, becoming strong against infantry, vehicles, buildings, and even aircraft. In multiplayer, the Apocalypse tank was mostly found by players to be a situational unit. Despite its power, its cost and slow speed meant that small numbers of tanks were often vulnerable. It was generally most effective if a large number of them were built, in which case they were often unstoppable.

The resources this required, however, meant that this was not always possible to pull off. The AI usually attacks with 4 Apocalypse tanks. They prioritize defensive structures above all other targets, and will bypass all other types of enemy structures and units until there are no defensive structures left in the vicinity.

However, once they become aware of enemy units, they will leave their previously targeted building and engage them instead. Once all of the nearby enemy units are defeated, they will proceed to attack the nearest defensive building from their current location. Note that like all tanks that prioritize defenses, Apocalypse tanks do not consider Tank bunkers to be a defense regardless of whether or not it contains enemy tanks. Once all defenses are destroyed, Apocalypse tanks become like any other tank with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Apocalypse tanks are reasonably good defensive assault tanks, as their high health means that multiple offensive units will have to be dispatched to deal with them (superweapons' damage is insufficient). However, they are also expensive ($1750, or $1312 with an ), so if the enemy has enough firepower to one-shot an Apocalypse tank, it is more efficient to use two Rhino tanks. Counters Their ability to target both ground and air units makes brutal AI's Apocalypse tanks formidable defenders.

However, Apocalypse tanks are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Grizzly, Rhino, or tanks,, and other infantry units.

Also, its anti-air missiles are slow and lack firepower. Aftermath After the, the Soviets introduced a new design of their.

It was lighter and cheaper than the old version, but had less armor than before. After Cherdenko's trip to 1927, the had a different design with grinders and to destroy anything in its way, but was stripped off anti-air armaments. Deployment history • Apocalypse tanks were deployed during the initial invasion of the United States (several were seen in San Francisco when the Allies traveled back in time to stop ).